

The Wave Beam seems to be unable to damage Auto Defense Turrets, instead of disabling them immediately.It seems to have multiple hitboxes and ignores shields (the latter seems to be intentional).Collision detection involving it seems off it has a tendency to "miss" completely and it sometimes fails to burn enemies.It also seems to prolong the animation of whatever it hits this is most noticeable when used on Parasites.An uncharged Plasma Beam shot lasts much longer than the final version, giving it a much slower rate of fire.The Plasma Beam is missing many of its sound effects and has a different firing animation for its charge shot.The charging animation for the Plasma Beam is incomplete.The slow ball of fire follows the nearest enemy without having to lock onto that enemy.Enemies struck by this blast will be engulfed in flames for a few moments. Notably, the final game's inventory description for the Plasma Beam mentions this version instead of having an accurate description of the final charged shot:Ĭharge the Plasma Beam to fire a sphere of plasma.The Plasma Beam's charged shot is a slow ball of fire, unlike the final's large "beam".Its texture is more like fire than magma. Has a different texture than the final.Additionally, its position is on the right (where the Wave Beam would be in the final). Samus starts in the Frigate equipped with the Ice Beam she does not have this beam here in the final.It takes approximately 2 more seconds to start. The Ice Beam takes longer to start charging.Notably here the title screen lets you choose what world to spawn into, though there is only one world available in the demo (frigate).Īdd images of the final game's beams and visors for comparasion.Īll beams in the prototype vary somewhat from the final version. The menu is very barebones, offering functionality to start a new game or load one of three saved games or change a limited selection of options. This title menu uses the rest of the older background videos left on the disc after the ones for the demo finish. Then just head inside, and the Wave Beam is all yours.An unfinished title screen menu can be accessed when byte 0x1b in the game tweaks is set to 00. Now just roll on up into your tinier form, hop in, and use a bomb to open up the pathway to the door. All you need to do is shoot it with a missile to open up a slot for your Morph Ball. The one closest to the door that’s blocked by a see-through, wing-like cage is going to be your target. Instead, turn your attention to the four Chozo busts that are protruding from the wall. Though those are important and will yield new secrets for you later on in the game, they’re not what you’re actually concerned with at the moment. Now, your attention is naturally going to be drawn to the big Chozo statue and the obvious Morph Ball pathway below it, which is blocked by ice. Once you do, there is another platform on the upper right side that you can walk across so that you can jump onto the frozen waterfall. In essence, though, you’ll be starting from the bottom of the room and jumping up all of the platforms until you reach the top. The Chozo Ice Temple offers one of the trickier puzzles in Metroid Prime Remastered, as players have to look around the area very carefully with their Scan Visor and also know what kind of explosive blows up what type of sediment as well.
#PLASMA BEAM METROID PRIME HOW TO#
How to Solve the Chozo Ice Temple Puzzle in Metroid Prime Remastered How to Defeat the Mother Sheegoth – How to Get the Super Missile – How to Get the Space Jump

#PLASMA BEAM METROID PRIME UPGRADE#
That’s why we’re going to lay it all out for you below so that you can just grab your Wave Beam upgrade and move on from this area for now. While there is indeed a lot to do and see in this puzzling room, when you first arrive at it, you might easily misunderstand what you’re supposed to be focusing on.

In fact, one of the earliest roadblocks that you’re likely to run into while playing or replaying this masterpiece is at the Chozo Ice Temple in Phendrana Drifts, a room that holds many secrets. However, as this is a Metroid game, this refreshing upgrade of one of the series’ best entries is also utterly loaded with hidden secrets and hard-to-find items, some of which you’ll need to finish the game. Metroid Prime Remastered allows players to choose between the GameCube, Wii, and a new dual-stick controller configuration and also offers highly updated visuals with an astonishing level of detail. Longtime Nintendo fans got a few nice surprises at the latest Nintendo Direct, as a newly revamped version of Metroid Prime was shadow-dropped, as well as a bevy of classics for the Game Boy and Game Boy Advance, respectively.
